Class_name = "CBatchExplosion"
object_name = "HE_075mm_5kg_530g_water"

//  75    7,5 cm Gr. 38 HL/   KwK 40 L/48,   =530,   4.57,  75.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=21.9	//    ,   
TNT_equ=0.53	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	12,5783,	0,11567
ArmorFoug=1.0,-1,	2,792,		0,1585
ArmorFoug=3.1,-1,				0,169
ArmorFoug=5.8,-1,				0,50

//  ,       2 
ShrapnelQuantity=909
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,406,	7,15,	5,37,	0,59
ArmorShr=2.2,384,	6,13,	4,33,	0,53
ArmorShr=10.9,312,	3,9,	2,22,	0,35
ArmorShr=21.9,246,			1,5,	0,22